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	<title>Comments on: XNA Code Generator for Tile Studio 2.55</title>
	<atom:link href="http://www.fragmentedcode.com/2008/05/04/xna-code-generator-tile-studio-255/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fragmentedcode.com/2008/05/04/xna-code-generator-tile-studio-255/</link>
	<description>Snippets, Blocks and Infinite Loops</description>
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		<title>By: zoul</title>
		<link>http://www.fragmentedcode.com/2008/05/04/xna-code-generator-tile-studio-255/comment-page-1/#comment-18</link>
		<dc:creator>zoul</dc:creator>
		<pubDate>Sat, 10 May 2008 21:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=55#comment-18</guid>
		<description>Diego, you can try making one quick change to your TSD -- I don&#039;t have any tile sets that would generate such large maps, so I&#039;ll need you to test this for me ... 

Where you see this:
#tilebitmap Content\\&lt;tilesetidentifier&gt;.png

Add the value &#039;1024&#039; after the filename, with a space -- change &#039;1024&#039; to something like &#039;2048&#039; if your map is still too &#039;tall&#039; --  This should restrict the maximum width of your generated image file and hopefully resolve your problem.

Please report your success or failure, thank you.

-- David&lt;/tilesetidentifier&gt;</description>
		<content:encoded><![CDATA[<p>Diego, you can try making one quick change to your TSD &#8212; I don&#8217;t have any tile sets that would generate such large maps, so I&#8217;ll need you to test this for me &#8230; </p>
<p>Where you see this:<br />
#tilebitmap Content\\<tilesetidentifier>.png</p>
<p>Add the value &#8216;1024&#8242; after the filename, with a space &#8212; change &#8216;1024&#8242; to something like &#8216;2048&#8242; if your map is still too &#8216;tall&#8217; &#8212;  This should restrict the maximum width of your generated image file and hopefully resolve your problem.</p>
<p>Please report your success or failure, thank you.</p>
<p>&#8211; David</tilesetidentifier></p>
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		<title>By: zoul</title>
		<link>http://www.fragmentedcode.com/2008/05/04/xna-code-generator-tile-studio-255/comment-page-1/#comment-17</link>
		<dc:creator>zoul</dc:creator>
		<pubDate>Sat, 10 May 2008 20:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=55#comment-17</guid>
		<description>Diego, I can look into making a modification to change the exported image size so it does not export a ridiculously wide image.

Please do keep in mind, I am new to Tile Studio and XNA ... and this was an experimental thing for me ... so it&#039;s all &quot;trial and error&quot;.

-- David</description>
		<content:encoded><![CDATA[<p>Diego, I can look into making a modification to change the exported image size so it does not export a ridiculously wide image.</p>
<p>Please do keep in mind, I am new to Tile Studio and XNA &#8230; and this was an experimental thing for me &#8230; so it&#8217;s all &#8220;trial and error&#8221;.</p>
<p>&#8211; David</p>
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		<title>By: Diego</title>
		<link>http://www.fragmentedcode.com/2008/05/04/xna-code-generator-tile-studio-255/comment-page-1/#comment-16</link>
		<dc:creator>Diego</dc:creator>
		<pubDate>Sat, 10 May 2008 13:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=55#comment-16</guid>
		<description>Hello i&#039;ve found the error..
the .bmp file size is 16x 16100..
is there any way to modify the code to generate textures in popular sizes...like 1024x.....</description>
		<content:encoded><![CDATA[<p>Hello i&#8217;ve found the error..<br />
the .bmp file size is 16x 16100..<br />
is there any way to modify the code to generate textures in popular sizes&#8230;like 1024x&#8230;..</p>
]]></content:encoded>
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	<item>
		<title>By: Diego</title>
		<link>http://www.fragmentedcode.com/2008/05/04/xna-code-generator-tile-studio-255/comment-page-1/#comment-15</link>
		<dc:creator>Diego</dc:creator>
		<pubDate>Sat, 10 May 2008 13:37:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.fragmentedcode.com/?p=55#comment-15</guid>
		<description>Hello guy, i&#039;m trying this content importer that you made and....it worked with little maps...
with a greater map it just appear a runtime error &quot;Texture width or height is larger than the device supports.
Parameter name: height&quot;
What it could be.
Thanks for the attention and greeting for the tool....I think it&#039;ll be the best out there!</description>
		<content:encoded><![CDATA[<p>Hello guy, i&#8217;m trying this content importer that you made and&#8230;.it worked with little maps&#8230;<br />
with a greater map it just appear a runtime error &#8220;Texture width or height is larger than the device supports.<br />
Parameter name: height&#8221;<br />
What it could be.<br />
Thanks for the attention and greeting for the tool&#8230;.I think it&#8217;ll be the best out there!</p>
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