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	<title>Comments on: The Making of Evil Clutches, Javascript version.</title>
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	<description>Snippets, Blocks and Infinite Loops</description>
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		<title>By: Evil Clutches ala XNA, My First XNA Game &#124; Fragmented Code</title>
		<link>http://www.fragmentedcode.com/2008/04/27/making-evil-clutches-javascript-version/comment-page-1/#comment-14</link>
		<dc:creator>Evil Clutches ala XNA, My First XNA Game &#124; Fragmented Code</dc:creator>
		<pubDate>Sat, 03 May 2008 20:08:10 +0000</pubDate>
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		<description>[...] The Making of Evil Clutches, Javascript version.  [...]</description>
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		<title>By: background &#187; Blog Archive &#187; The Making of Evil Clutches, Javascript version.</title>
		<link>http://www.fragmentedcode.com/2008/04/27/making-evil-clutches-javascript-version/comment-page-1/#comment-12</link>
		<dc:creator>background &#187; Blog Archive &#187; The Making of Evil Clutches, Javascript version.</dc:creator>
		<pubDate>Sun, 27 Apr 2008 22:22:33 +0000</pubDate>
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		<description>[...] seaglassthings wrote an interesting post today onHere&#8217;s a quick excerptAt the very top, I define a bunch of global variables, this is to help reduce some of the strain on the browser while executing the code repeatedly. Three of the most common things I reference are the Game area, the Dragon and the Boss. &#8230; [...]</description>
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