First Game Release – Beta Build
Zoul Creation’s is proud to announce the release of it’s first Beta — DinoMemory.
If your interested in giving the beta a try, and providing some feedback, please download the beta from the following link: http://projects.zoulcreations.com/releases/DinoMemory.zip
For those of you with Mac OSX, Rob Sandbach from Urban-Games was kind enough to build a Universal Binary, you can download it here: http://projects.zoulcreations.com/releases/DinoMemoryOSX.zip
Currently, it’s called “DinoMemory” as the only card sets you can work with are Dinosaurs, however, before the project is made public, I intend to hopefully include some “girl friendly” and “unisex” artwork (Dinosaurs tend to be “male”-ish).
If you download the beta, and wish to provide feedback (good, bad, negative, bug reports, what have you), please email me at BetaFeedback@zoulcreations.com. This email address is being protected from spam bots, you need Javascript enabled to view it
Thank you, and enjoy the beta.
TGB Resource: Bitmap Fonts
Ok, so I’ve been on a role in the past 24 hours. I just released the ‘Easy Edit’ resource, mentioned in a previous post, and have now just released the ‘Bitmap Fonts’ resource earlier this morning.
This latest resource, Bitmap Fonts, allows for the use of Bitmap Fonts in TGB. What does this mean? Well, remember the old days where fonts were actually just ’tiles’ in an “image map” and had to be drawn to the screen just like any other graphic? Well, those fonts were cool, blocky and pixelated, etc, etc — this resource allows you to bring back some of the old, and even mix it with a bit of the new, by creating font images, which are just a series of tiled characters on an image in a specific order. The resource even allows for multiple fonts to exist in the same image map.
For ‘purty’ screenshots of the resource in action, as well as an example ‘font’ image, read this entire post, or jump over to the GG .plan
TGB Resource – Easy Edit v1.0.0
I have just recently posted a .plan on the GarageGame’s website, with links to a recently released TGB Resource that I am proving to the community for free.
The resource in mention is called “Easy Edit v1.0.0″, and is a simple floater that can be toggled on/off with a shortcut or menu option, and it’s functionality is quite simple. It contains 9 buttons, 8 buttons for each map direction and a center button.
Each button moves the level builders active camera position in the direction clicked. The resource is intended more as an example of how to create custom resources, and to also promote the creation and distribution of custom resources.
Here’s a screenshot of the resource:



